
Work Experience
id Software
Level Designer – June 2010 to Present
Designer for Doom 4 Multiplayer. Pitched original map concepts and developed existing ones into playable levels. Responsible for initial top-down layout sketch, blockout and final art geometry using existing assets, lighting, entity placement, and then iteration of the maps based on playtest feedback.
Walt Disney Feature Animation
2D Animation Apprentice - Sept 2008 to March 2009
Performed hand-drawn animation tests under the mentorship of Andreas Deja
James Baxter Animation
Animation Intern - Summer 2007
Completed hand-drawn animation test of the character "Baloo," under the guidance of James Baxter
Infinity Ward
Art Intern - Summer 2006
Modeled and textured environment props for Call of Duty 4: Modern Warfare
Art Intern - Summer 2004
Converted, implemented and provided clean-up of old animations from the original Call Of Duty video game to the Call of Duty 2 engine. Also modeled a British Universal Carrier tank.
Education
California Institute of the Arts
BFA, Character Animation - 2004 to 2008
LA Academy of Figurative Art
Figure Drawing and Head Sculpting - 2003
Pasadena Art Center, College of Design
High School Program for Figure Drawing, Oil Painting and Animal Sketching - 2002 to 2004